
#ifndef _MEMBER_BSCREEN_H_
#define _MEMBER_BSCREEN_H_

#include <BScreen>

#define screen_member(screen)		((member_BScreen*)((BScreen*)screen)->_ptr)

namespace BWE
{
	class member_BScreen
	{
	public:
		member_BScreen(BScreen* screen);
		~member_BScreen();

		BScreen*		boss;
		BString			info;
		int				number;
		BPoint			pos;
		BSize			size;
		int				pixelBits;
	};
}

#endif